How to Create a Yamazumi Chart

A Yamazumi chart stacks each station's work content against takt time — the clearest way to see imbalance and waste on a line. Here is how to build one, step by step.

Steps to build a Yamazumi chart

  1. 1

    Define the process and scope

    Pick the line, cell or workflow to study and fix its start and end points. A clear boundary keeps the chart comparable over time.

  2. 2

    Collect task times

    Observe the work and time each task. Record several cycles and use the average — a single cycle hides the natural variation.

  3. 3

    Categorise each task

    Tag every task as Value-Added (changes the product the customer pays for), Necessary Non-Value-Added (required but not value, e.g. inspection) or Waste (waiting, walking, rework).

  4. 4

    Calculate takt time

    Takt = net available time / customer demand. This is the line on the chart every station must fit under.

  5. 5

    Stack the bars

    Draw one bar per station, stacking its task times and colour-coding by category, then add the takt line across the chart.

  6. 6

    Analyse and rebalance

    Bars over takt are bottlenecks; bars well under takt are under-loaded; large waste segments are your first targets. Move work between stations to level the load under takt.

Frequently asked questions

What does a Yamazumi chart show?

Each station's total work content, broken into value-added, necessary and waste time and compared against takt — making imbalance and waste visible at a glance.

How many cycles should I time?

At least five, and ten or more when the work varies, so the average reflects real conditions rather than one lucky or slow cycle.

How is it different from a normal bar chart?

It is purpose-built for balancing: bars are per station, segments are categorised by value, and a takt line shows the target — so it drives rebalancing, not just reporting.

Related lean tools & guides

From chart to balanced line

Yamazo Studio builds Yamazumi charts straight from production video and lets you rebalance against takt in drag-and-drop scenarios — offline.

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